Abstract:Direct-to-cell (DTC) satellite communication is regarded as one of the most recent technologies that provides global connectivity. However, with the growing number of wireless users and devices, the design of DTC communications must satisfy the requirements of high-scale capabilities and efficient spectrum utilization. To this end, integrating satellite communications with advanced multiple-access techniques, such as non-orthogonal multiple access (NOMA), has attracted considerable interest in developing NOMA-DTC communications. In this article, we first introduce the fundamentals of NOMA-DTC communications, including architectural fundamentals, system design aspects, and potential applications. Given the various cooperative modes and the still-evolving satellite network (SatNet) architectures, such as cooperative SatNets and multi-tier SatNets, we explore protocols that suit future SatNets and enhance system performance. Furthermore, a case study is conducted to investigate the benefits of NOMA schemes for DTC communications and to compare them with OMA schemes. Finally, to inspire further research, several opportunities for NOMA-DTC communications are presented.
Abstract:Spatio-temporal reasoning in vision-language models requires visual representations that preserve physical geometry rather than merely semantic appearance. Recent multimodal models incorporate geometric information through structural branches, 3D-aware supervision, reasoning-stage fusion, or long-horizon memory. While these approaches demonstrate the importance of geometry for spatial intelligence, they typically treat geometric cues as a shared signal across all visual tokens. We note that this overlooks a finer-grained challenge: different visual tokens require different geometric evidence depending on their spatial roles. To address this limitation, we introduce GeoWeaver, a pre-reasoning geometric grounding framework that treats geometry as a representational prerequisite for spatio-temporal reasoning. GeoWeaver constructs a multi-level geometry bank from a frozen geometry encoder and performs token-adaptive geometric evidence allocation, enabling each visual token to retrieve the most relevant geometric abstractions. The selected evidence is incorporated into visual tokens via a residual grounding operation prior to language modeling, yielding geometry-grounded representations for downstream reasoning. Extensive evaluations on spatial reasoning benchmarks demonstrate that GeoWeaver consistently enhances geometry-aware reasoning while retaining general multimodal capabilities. This indicates that geometric information yields the greatest benefit not as a late-fusion auxiliary signal but as a fundamental prerequisite that shapes the representational foundation on which large language models perform reasoning. All source code and models will be released at https://github.com/yahooo-m/GeoWeaver .
Abstract:The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
Abstract:In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.
Abstract:Emerging computation-intensive applications impose stringent latency requirements on resource-constrained mobile devices. Mobile Edge Computing (MEC) addresses this challenge through task offloading. However, designing effective policies remains difficult due to dynamic task arrivals, time-varying channels, and the spatio-temporal coupling of server queues. Conventional heuristics lack adaptability, while Deep Reinforcement Learning (DRL) suffers from limited generalization and architectural rigidity, requiring retraining when network topology changes. Although Large Language Models (LLMs) offer semantic reasoning capabilities, standard Supervised Fine-Tuning (SFT) yields myopic policies that greedily minimize immediate latency without accounting for long-term system evolution. To address these limitations, we propose COMLLM, a generative framework that enables foresighted decision-making in MEC systems. COMLLM integrates Group Relative Policy Optimization (GRPO) with a Look-Ahead Collaborative Simulation (LACS) mechanism, which performs multi-step Monte Carlo rollouts while jointly modeling server queue dynamics. By incorporating these rollouts into the reward design, the framework captures the long-term impact of current decisions on future system states. Experimental results demonstrate that COMLLM achieves near-optimal latency and improved load-balancing fairness. Notably, it exhibits zero-shot topological scalability, allowing a model trained on small-scale networks to generalize to larger, unseen topologies without retraining, outperforming SFT, DRL, and heuristic baselines.
Abstract:Pavement condition assessment is essential for road safety and maintenance. Existing research has made significant progress. However, most studies focus on conventional computer vision tasks such as classification, detection, and segmentation. In real-world applications, pavement inspection requires more than visual recognition. It also requires quantitative analysis, explanation, and interactive decision support. Current datasets are limited. They focus on unimodal perception. They lack support for multi-turn interaction and fact-grounded reasoning. They also do not connect perception with vision-language analysis. To address these limitations, we introduce PaveBench, a large-scale benchmark for pavement distress perception and interactive vision-language analysis on real-world highway inspection images. PaveBench supports four core tasks: classification, object detection, semantic segmentation, and vision-language question answering. It provides unified task definitions and evaluation protocols. On the visual side, PaveBench provides large-scale annotations and includes a curated hard-distractor subset for robustness evaluation. It contains a large collection of real-world pavement images. On the multimodal side, we introduce PaveVQA, a real-image question answering (QA) dataset that supports single-turn, multi-turn, and expert-corrected interactions. It covers recognition, localization, quantitative estimation, and maintenance reasoning. We evaluate several state-of-the-art methods and provide a detailed analysis. We also present a simple and effective agent-augmented visual question answering framework that integrates domain-specific models as tools alongside vision-language models. The dataset is available at: https://huggingface.co/datasets/MML-Group/PaveBench.
Abstract:Large Language Models (LLMs) in long-context scenarios are severely constrained by the linear growth of Key-Value (KV) cache memory. Existing KV compression methods rely either on static thresholds and attention-only heuristics or on coarse memory budget allocation. Under tight memory budgets, these methods overlook two key factors: prompt-dependent variation in compression risk and functional heterogeneity across attention heads, which destabilize token selection and lead to tail failures. To address these challenges, we propose CompilerKV, a risk-adaptive and head-aware compression framework that compiles offline experience into reusable decision tables for prefill-only deployment. CompilerKV integrates two key synergistic components: (i) a Head Heterogeneity Table, learned via offline contextual bandits, which assigns head-specific reliability weights to govern functional differences across attention heads explicitly; and (ii) a Risk-Adaptive Threshold Gating mechanism that jointly models attention entropy and local perplexity, transforming prompt-level risk into deployable retention thresholds. Experiments on LongBench show CompilerKV dominates SOTA methods under a 512-token budget, recovering 97.7\% of FullKV performance while achieving up to +5.2 points gain over the strongest competitor.
Abstract:Federated Learning (FL) that extracts data knowledge while protecting the privacy of multiple clients has achieved remarkable results in distributed privacy-preserving IoT systems, including smart traffic flow monitoring, smart grid load balancing, and so on. Since most data collected from edge devices are unlabeled, unsupervised Federated Clustering (FC) is becoming increasingly popular for exploring pattern knowledge from complex distributed data. However, due to the lack of label guidance, the common Non-Independent and Identically Distributed (Non-IID) issue of clients have greatly challenged FC by posing the following problems: How to fuse pattern knowledge (i.e., cluster distribution) from Non-IID clients; How are the cluster distributions among clients related; and How does this relationship connect with the global knowledge fusion? In this paper, a more tricky but overlooked phenomenon in Non-IID is revealed, which bottlenecks the clustering performance of the existing FC approaches. That is, different clients could fragment a cluster, and accordingly, a more generalized Non-IID concept, i.e., Non-ICD (Non-Independent Completely Distributed), is derived. To tackle the above FC challenges, a new framework named GOLD (Global Oriented Local Distribution Learning) is proposed. GOLD first finely explores the potential incomplete local cluster distributions of clients, then uploads the distribution summarization to the server for global fusion, and finally performs local cluster enhancement under the guidance of the global distribution. Extensive experiments, including significance tests, ablation studies, scalability evaluations, qualitative results, etc., have been conducted to show the superiority of GOLD.
Abstract:While Chain-of-Thought (CoT) reasoning significantly enhances the performance of Multimodal Large Language Models (MLLMs), its autoregressive nature incurs prohibitive latency constraints. Current efforts to mitigate this via token compression often fail by blindly applying text-centric metrics to multimodal contexts. We identify a critical failure mode termed Visual Amnesia, where linguistically redundant tokens are erroneously pruned, leading to hallucinations. To address this, we introduce V-Skip that reformulates token pruning as a Visual-Anchored Information Bottleneck (VA-IB) optimization problem. V-Skip employs a dual-path gating mechanism that weighs token importance through both linguistic surprisal and cross-modal attention flow, effectively rescuing visually salient anchors. Extensive experiments on Qwen2-VL and Llama-3.2 families demonstrate that V-Skip achieves a $2.9\times$ speedup with negligible accuracy loss. Specifically, it preserves fine-grained visual details, outperforming other baselines over 30\% on the DocVQA.
Abstract:This paper investigates node deployment strategies for robust multi-node cooperative localization in integrated sensing and communication (ISAC) networks.We first analyze how steering vector correlation across different positions affects localization performance and introduce a novel distance-weighted correlation metric to characterize this effect. Building upon this insight, we propose a deployment optimization framework that minimizes the maximum weighted steering vector correlation by optimizing simultaneously node positions and array orientations, thereby enhancing worst-case network robustness. Then, a genetic algorithm (GA) is developed to solve this min-max optimization, yielding optimized node positions and array orientations. Extensive simulations using both multiple signal classification (MUSIC) and neural-network (NN)-based localization validate the effectiveness of the proposed methods, demonstrating significant improvements in robust localization performance.